You will normally be given an edit-decision-list which could be an EDL, XML or AAF and you would be given access to the accompanying media to rebuild the timeline. In part 6, you look at the traditional workflow of taking an edit from another 3rd party editing application and rebuilding it (also known as conforming) in Flame. Timeline editing is a more traditional workflow of editing where you have a timeline and you can edit material into the sequence.īoth editorial methods simply represent the same edit in a variety of ways so you can go back and forth between them to tackle whatever task you encounter. This interactive and gestural experience makes handling clips easy and fun. In part 5, you’ll learn about the various different way of editing in the Flame Family.ĭesktop editing allows you to work with clips on multiple reels and visually assemble them in a film style fashion. Part 5 – Gestural and Timeline Editing in Flame You’ll examine the various import methods as well as organising and colour coding the Media Panel for ease of use. This includes caching, custom settings and basic colour management settings. In part 4, you’ll learn all about importing media into the Flame workspace via the MediaHub. PLEASE NOTE: Media only available when attending training via an Autodesk Training Centre or Autodesk Recognised Educational institution. The ability to retouch images, create comps, add VFX and motion graphics offers the Editors a newly found freedom to finish the project for the final delivery. In part 3, you’ll learn all about the Flame interface and how its unique artist friendly nature enables one to work in a very intuitive and free way.īeing able to effortlessly move between the Desktop Editing Reels, the Timeline and the Batch Compositing gives the artist complete freedom to create and finish the project, using state of the art tools, to the highest standard.įor Compositors and VFX Artists having constant access to all the Project’s Media,the Desktop Reels and the Timeline is invaluable as one can organise the work and view the shots in the context of the sequence. You’ll also learn about creating a Flame users and how it can influence the way you work in the Flame family. You’ll go through the various details to set up a project as well as how to manage multiple project within the Flame Workspace. Part 2 show you how to create a new Flame project and a new Flame user. Part 2 – Create a Project and User in Flame It has been the primary choice of advertising agencies and film directors for the creation of high-end VFX and the finishing of their films for more than twenty years. Flame is a unique high-end VFX software that can handle the entire postproduction process from Editing, Colour Correction, VFX, Compositing and Motion Graphics, all the way to delivery. Part 1 introduces you to the Flame Family of products.
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